Something Titanic This Way Comes 3

The Behemoth is the protector of earth and all beasts that roam upon it. A lumbering beast of unimaginable proportions, it travels the vast expanses of land in search of those who would do harm to its domain and the natural animals that inhabit it. It is the bane of castle builders and city planners. When it senses the land being turned, cut, and defiled it begins its journey of destruction towards the enemy. The behemoth walks on four legs, each resembling trunks greater than the world's oldest trees and carries an impressive shell upon its back covered in spikes the size of castle turrets.

Behemoth
1200 Points
Living, Titan
HP = 800
Movement = 4"


Defense
Divine Shell*
Dodge Bonus = +0
Armor = None


Attacks
Headbutt
Type = Siege
Range = Melee
Hit Bonus = +4
Damage = 4D6

Trample**
Type = Bludgeoning
Range = Melee
Hit Bonus = +2
Damage = 2D6 +1


Special Abilities
*Divine Shell = Behemoth's spiked shell is almost impervious to all forms of attack, however, its does have one weakness: magic. All non-magic type attacks deal half damage to Behemoth. If Behemoth was hit by a magic attack, for the rest of the turn, all attacks after deal normal damage.

**Trembling Earth = Behemoth's girth is so massive that when he walks he cracks the the beneath his feet. If Behemoth uses his Trample attack all units within melee range lose their footing and cannot move next turn.

*Tail Swipe = Leviathan's tail is so large that it can take out several enemies with one swift moment. Leviathan's Tail Swipe attack may target up to 5 enemies per turn. When rolling to hit use only one roll to determine the To Hit number for all attacks (e.g. If a 4 is rolled the add the +2 hit bonus and all targeted enemies must defend against a 6.)

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