unit:Artificer Hanabi

This unit is still in testing. It should not be used in official games


Artificer Hanabi
79 Points
Living, Character
HP = 20
Movement = 8"
Dodge Bonus = +2
Armor Type = Heavy

Attacks
Rocket Claw
Type = Slashing
Range = 6"
Hit Bonus = +1
Damage = 3d6 -2


Special Abilities
Repair = In place of attacking, Hanabi can heal a mechanical unit in melee range 1d6+8 HP.

Tinker Savant = Hanabi can salvage the parts of fallen machines to make gadgets. At the beginning of your turn, if Hanabi is in melee range of a mechanical unit's corpse you may choose one of the following effects. If you choose an effect remove the corpse from the board.
Effects:
Hanabi gets +10 damage this turn.
Hanabi gets +4" movement this turn.
Hanabi's gains 2 points to his hit bonus this turn
Replace the corpse with a Artifragment of the same secondary type as the corpse. If you choose this, Hanabi may not move or attack this turn.

Unique = You may only have 1 Artificer Hanabi in your army.

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