Beetle King

This unit is still in testing. It should not be used in official games


Beetle King
50 Points
Living, Large Unit (2" x 2")
HP = 20
Movement = 6"

Defense
Hardened Carapace
Dodge Bonus = +1
Armor = *


Attacks
Mandibles
Type = Slashing
Range = Melee
Hit Bonus = +3
Damage = 2D6 +2


Special Abilities
*Hardened Carapace = Each time Beetle King is wounded in battle his insectoid body quickly heals the damage and becomes stronger. Damage dealt to Beetle King is reduced by the difference of his current HP and his total HP to a minimum of 1. (ex. An attack dealing 10 damage hits Beetle King who currently has 14 HP. The attack deals 4 damage.)
Flight = Under the Beetle Kings body plates lies two pairs of massive wings. Beetle King may add 10" to his movement but may not attack in the same turn.
Unique = You may only have one Beetle King in your Army.

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