unit:Formiomancer

This unit is still in testing. It should not be used in official games


Formiomancer
50 Points
Living, Character
HP = 20
Movement = 6"
Dodge Bonus = +2
Armor Type = Light

Attacks
Mobilize Colony
Type = Piercing
Range = 10"
Hit Bonus = +2
Damage = 1D6+5


Special Abilities
Summon Ant Colony = Whenever the Formiomancer attacks, instead of choosing 1 target, place down a "large unit" base. Any units that this template overlaps may be attacked by the Formiomancer. (Roll attacks seperately for each unit). Afterwards remove the template from the board.

The female shamans of *insland name* have develop a special form of magic bond with the ant colonies that surround their villages. Each colony accepts a single shaman known as the "overqueen" of that colony. The entire colony follows her orders just like that of their own queen. In return the shaman helps her colony by fending off specialized predators and encroaching humanoids who would destroy the "pests" if they had the chance. A shaman is so atuned to her colony that she can direct them to burrow up underneath enemies and bite or sting in a frenzied swarm. Though one ant may not be a threat, an army of them can fell creatures much larger then themselves.

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