unit:Golden Hind
This unit is still in testing. It should not be used in official games
Golden Hind
91 Points
Magic, Large Unit
HP = 36
Movement = 24"
Dodge Bonus = +3
Armor Type = None
Attacks
Golden Horns
Type = Piercing
Range = Melee
Hit Bonus = +2
Damage = 2d6
Special Abilities
Divine Speed = The Golden Hind's incredible speed makes it very difficult to hit and avoid. The Hind's gains 1 Dodge bonus and 1 Hit bonus if it moved that turn.
Master of the Wild = The Golden Hind leads and protects all beings of its domain. Units in your army gain 2" of movement and +2 damage as long as the Golden Hind is alive.
Unaligned = The Golden Hind may be used only in an army consisting entirely of unaligned units.
Uber = You may only have 1 unit with the uber ability in your army.