unit:Grand Cathedral Guardians
This unit is still in testing. It should not be used in official games
Grand Cathedral Guardians
80 Points
Living, Infantry
HP = 56
Movement = 4"
Defense
Sacred Ancient Plate and Tower Shields
Dodge Bonus = +1
Armor = Heavy
Attacks
Long Swords
Type = Slashing
Range = Melee
Hit Bonus = +4
Damage = 2d6+8
Special Abilities
Guardian = The Cathedral Guardians were specificly trained to keep the Hollowed Halls safe. If an enemy unit within 2" of Grand Cathedral Guardians and attempts to attack a building, that building gains 2 additional Dodge bonus against the attack.
Rush = Grand Cathedral Guardians may move up to 8" but they may not make a melee attack in the same turn.
Unique = You may only have 1 Grand Cathedral Guardians in your army.