Unit:Hammer Knights

This unit is still in testing. It should not be used in official games


Hammer Knights
42 Points
Living, Infantry
HP = 40
Movement = 6"

Defense
Plate Mail
Dodge Bonus = +1
Armor = Heavy


Attacks
Two-Handed Hammers
Type = Bludgeon
Range = melee
Hit Bonus = +3
Damage = 2D6


Special Abilities
Crushing Blow = The Hammer Knights wield huge stone hammers and occasionally they land incredibly effective blows. If Hammer Knights hit with their Two-Handed Hammers attack and roll a 12 for damage add 12 bludgeoning damage.

Sometimes money can be valued higher than honor. For Hammer Knights, the two are not mutually exclusive. While they do charge into battle under the banner of the highest bidder, they still manage to uphold the code of knightly conduct instilled in their training. Wielding huge two-handed mauls, the Hammer Knights are fiercely effective in battle, especially when they hit their mark.

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