unit:Hellbent Heretic

This unit is still in testing. It should not be used in official games


Hellbent Heretic
Points
Living, Character
HP = 16
Movement = 6"

Defense
Tattered Robes
Dodge Bonus = +2
Armor = Light


Attacks
Conjured Brimstone
Type = Magic
Range = 8"
Hit Bonus = +2
Damage = 1d6


Special Abilities
Frenetic = The Hellbent Heretic tries to harness the unwieldy power of some otherworldly place to attack. If the Hellbent Heretic rolls a 1 on a attack roll, then the attack automatically misses and the Heretic takes 1d6 damage.

Summoning Ritual = In place of moving and attacking, up to five Hellbent Heretics in melee range of eachother may make attempt to summon a demonic entity. Roll 3d6 +2 for each Heretic beyond the first. If an 18 or high is rolled, then all participating Heretics are killed, and you may place an Ignaroth over one of their corpses.

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