unit:Miguel The Magical Magician

This unit is still in testing. It should not be used in official games


Miguel The Magical Magician
68 Points
Living, Character
HP = 18
Movement = 8"

Defense
Magical Robes
Dodge Bonus = +2
Armor = Magic


Attacks
Short Dagger
Type = Piercing
Range = Melee
Hit Bonus = +0
Damage = 1d6

Fireball
Type = Energy
Range = 10"
Hit Bonus = +2
Damage = 2d6


Special Abilities
Fireball = Whenever Miguel hits a unit with his fireball attack, all units within 3" of the hit unit take the same damage. Any units that are damaged by this attack take an additional 1d6 energy damage if they do not move before the end of their next turn.

Telekinetic Powers = In place of attacking, Miguel can attempt to move a unit. Roll an attack roll with a +2 hit bonus against a unit within 10"(automatically hits on allied units), if it hits, you may move the unit up to 1d6+6". You may not end this movement on another unit.

The Power = In place of attacking, Miguel may double an allied unit's hit bonus within 10".

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