This unit is still in testing. It should not be used in official games

94 Points
Magic, Large Unit(2"x4")
HP = 36
Movement = 8"

Barrier Scales
Dodge Bonus = +1
Armor = Magic

Lunging Bite
Type = Piercing
Range = 2"
Hit Bonus = +3
Damage = 3d6+3

Special Abilities
Circle of Change = While Ouroboros is alive on the board, all allied units get +1d6 to their base damage of their attacks of the type Magic. While Ouroboros is dead on the board, all allied units get -1d6 to their base damage of their magic attacks.

Circle of Life = When Ouroboros dies, do not remove it's corpse from the board. At the beginning of the 4th turn after Ouroboros died, it revives to full HP.
(Ex. Ouroboros dies on turn 3. Turns 4, 5 and 6 the ouroboros stays down, but at the beginning of the 7th turn it revives and can act again.)

Uber = You may only have one unit with the uber ability in your army.

The penultimate result of hundreds of years of secret magical research and alchemical experimentation. The Ouroboros is a hulking serpent with scales that shimmer and crackle with magical energies. The Ouroboros is not born, but created, when a human volunteer undertakes an apocryphal ritual involving both magic and alchemy. It is a fearsome opponent on the battlefield. It retains its knowledge and intelligence that it had from its former human life. A powerful magic field extends from its body, augmenting its allies spellcasting power. If killed, the powerful magics work to revive the slain Ouroboros, going so far as to sap magic power from its comrades. An Ouroborian army with an Ouroboros at its head is a force to be reckoned with.

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