unit:Retainer of Heron
This unit is still in testing. It should not be used in official games
Retainer of Heron
42 Points
Mechanical, Large Unit
HP = 30
Movement = 6"
Defense
Metal Armor
Dodge Bonus = +1
Armor = Light
Attacks
Metallic Hands
Type = Bludgeoning
Range = Melee
Hit Bonus = +1
Damage = 2d6 -1 (+4 vs Mechanical units)
Special Abilities
Spark of Heron = This unit has been built by the ancient civilization of Heron.
Reassemble = The Retainers of Heron are tasked to fix any faults found in fellow Automata. In place of moving, heal a unit with Spark of Heron in melee range 2d6+3 HP or two units with Spark of Heron in melee for 1d6+1 each.