unit:Warden Tree

This unit is still in testing. It should not be used in official games

Warden Tree
100 Points
Magic, Small Building
HP = 90
Movement = N/A

Time-worn Bark
Dodge Bonus = +0
Armor = Magic

Sweeping Branches
Type = Bludgeoning
Range = Melee
Hit Bonus = +3
Damage = 3D6 +5

Heave Seedling
Type = Siege
Range = 24"
Hit Bonus = +2
Damage = 3d6

Special Abilities
Heave Seedling = The Warden Tree sits atop a burial mound, its seeds encase the souls of the dead and return to the earth as the sentient being within newborn treants. Whenever the Warden Tree hits with its Heave Seedling attack, place a seedling within melee range of the target.

Nurturing Presence = The Warden Tree emits a magical aura from its trunk, healing its kin. At the beginning of your turn, all other magical units within melee range heal 1D6 HP. When this ability effects a seedling unit it may heal past that unit's Max HP. If at the end of your turn a seedling's current HP is 16 or higher replace it with a sapling unit.

Unique = You may only take 1 Warden Tree in your army.

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